Fremder V1
Namtar Elite Gallente Federation
3
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Posted - 2013.07.25 09:34:00 -
[1] - Quote
mollerz wrote:Nova Knife wrote: Even with Advanced tier knives, the damage gets pretty crazy. It's only at the standard level that knives are useless, because their damage and charge speed is just blatantly unattractive.
pretty crazy? so, never mind the damage is balanced out by it's range, right? Let's also ignore the fact you can not sprint charge, and that people can run backward at the same speed they can forward. The freezing of knives if you slash too fast. the terrible hit detection. the seriously deficient FOV. The lag. sorry man. your opinion needs to be rethought. the kill is about the journey. the scout is the bullet. the damage is balanced. your opinion is ill informed.
That.
Plus the scoutsuits have very little CPU/PG, but the modules needed for a decent build and the knifes themself, require a lot. To be able to fit protoknifes together with at least adavanced biotics and 2 complex shieldextender in my advanced minmatar scoutsuit, i have to give up a second weapon, the equipmentslot and grenades.
Meaning paper as armor and only meele attacks. Meaning running around like crazy, since almost everything can still kill you instantly, while searching for that one guy who looks the other way, is standing as still as possible, and doesn't have buddy's around who may spot you.
At the current state, Minjas are allready the very hard mode of the game. Really more an artform for bored people, than a reliable playstyle. Take away the ability to OHK, and you have nothing left.
Could be a different story with a leap-attack, or maybe even just better hit-detection. One will see. |
Fremder V1
Namtar Elite Gallente Federation
4
|
Posted - 2013.07.25 16:36:00 -
[2] - Quote
Kinky Burrito wrote:Fremder V1 wrote:mollerz wrote:Nova Knife wrote: Even with Advanced tier knives, the damage gets pretty crazy. It's only at the standard level that knives are useless, because their damage and charge speed is just blatantly unattractive.
pretty crazy? so, never mind the damage is balanced out by it's range, right? Let's also ignore the fact you can not sprint charge, and that people can run backward at the same speed they can forward. The freezing of knives if you slash too fast. the terrible hit detection. the seriously deficient FOV. The lag. sorry man. your opinion needs to be rethought. the kill is about the journey. the scout is the bullet. the damage is balanced. your opinion is ill informed. That. Plus the scoutsuits have very little CPU/PG, but the modules needed for a decent build and the knifes themself, require a lot. To be able to fit protoknifes together with at least adavanced biotics and 2 complex shieldextender in my advanced minmatar scoutsuit, i have to give up a second weapon, the equipmentslot and grenades. Meaning paper as armor and only meele attacks. Meaning running around like crazy, since almost everything can still kill you instantly, while searching for that one guy who looks the other way, is standing as still as possible, and doesn't have buddy's around who may spot you. At the current state, Minjas are allready the very hard mode of the game. Really more an artform for bored people, than a reliable playstyle. Take away the ability to OHK, and you have nothing left. Could be a different story with a leap-attack, or maybe even just better hit-detection. One will see. I'm on the same page as you as far as knives go, but I think it's worth pointing out that every class has to sacrifice a lot to fit a Proto weapon on an advanced suit. That's not a "problem" endemic to scouts.
You shall only attack in close combat. You shall only attack slow targets. You shall only attack from behind...
The thing with knifes is, in almost all situations, almost all other weapons are a smarter choice. As a sidearm, they are quite bad. To use them reasonably efficient, it is necessary to use a build dedicated to the few situations in which they do shine. And since those are rare opportuneness, which require a lot of searching, flanking, and the abillity to get in and out alive, it is a must to have as much speed and stamina as possible...
Which leads to the HP and CPU/PG wise poor scout suit with CPU/PG intensive biotics in the low slots, while for most other weapons a medium sized suit with undemanding basic plates will do just fine.
With knifes it's also more important to use the higher tiers at all, considering you better do OHK your opponent, or most likely die shortly after trying. And the differences between the tiers are a lot bigger than by... let's say AR'S or SMG's.
Of course, you are still right: Protoweapons on advanced suit always require sacrifices. I just wanted to mention that this is even more true, and thus another balancing factor, when it comes to knifes. |